Slice of Pie – The Green Hornet Strikes Again

Well, at least they weren't bees

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So Tom LaPille tweeted his preview card and suddenly that’s the talk of twitter and message boards. After a few weeks of intent of playing a card with different modes and how people play EDH (something I will get into on 99EDH), it’s this common card that has people talking.

Yes, it’s a card that all it does is ping something or someone. Why are people going up in arms..

Oh. It’s Green.

Commence the end of the internet.

Green getting non-creature based direct damage is nothing new:

  • Bee Sting – 3G, Sorcery, deal 2 damage.
  • Borrowing the East Wind – XGG, Sorcery, Deal X to each creature w/horsemanship and player.
  • Canopy Surge – 1G (2 kick), Sorcery, Deal 1 to each flying creature and player; if kicked, 4 instead.
  • Claws of Wirewood – 3G, Sorcery, Deals 3 to each flying creature and player (cycling 2)
  • Crash Landing – 2G, Instant, target flying creature loses flying, then gets dealt damage equal to the number of forests you have.
  • Firespout – 2[R/G], Sorcery, …If you payed G, deal 3 damage to each creature with flying.
  • Gale Force – 4G, Sorcery, Deal 5 damage to each flying creature.
  • Hail Storm – 1GG, Instant, Deals 2 damage to each attacking creature and 1 to you and your creatures.
  • Howling Gale – 1G, Instant, Deal 1 damage to each flying creature and player. (Flashback 1G)
  • Hurricane – XG, Sorcery, Deal X damage to each flying creature and each player.
  • Leaf Arrow – G, Instant, Deal 3 damage to target flying creature.
  • Needle Storm – 2G, Sorcery, Deal 4 damage to each flying creature.
  • Sandstorm – G, Instant, Deal 1 damage to each attacking creature.
  • Squall – 2G, Sorcery, Deal 2 damage to each flying creature.
  • Squall Line – XGG, Instant, Deal x damage to each flying creature and player.
  • Storm Seeker – 3G, Instant, Deal damage equal to the number of cards in their hand to that player.
  • Superior Numbers – GG, Sorcery, Deal X damage to target creature where X is the number of creatures you control greater then the number target opponent controls.
  • Tropical Storm – XG, Sorcery, Deal X damage to each flying creature and 1 damage to each Blue creature.
  • Typhoon – 2G, Sorcery, Each opponent gets dealt damage for each Island they control.
  • Unyaro Bee Sting – 3G, Sorcery, Deal 2 damage.
  • Windstorm – XG, Sorcery, Deal X damage to each flying creature.
  • Wing Storm – 2G, Sorcery, Deals twice the amount of flying creatures each player controls.
  • Winter Blast – XG, Sorcery, Tap X creatures, deal 2 damage to each flying creature.

As you can see there is some evidence of Green just doing damage. However, most of those were sorceries, dealt damage to flying creatures and were non-targeted. This is the first time that dealing 1 damage in Green has ever been so cheap and so usable.

But it doesn’t change anything.

Look at the flavor of all of those cards. Almost all of them deal with nature in some related way. Either it’s the weather doing the damage or it’s small flying creatures like bees and hornets dealing out small doses. While I would’ve preferred a clause on the card that said: “as an additional cost, tap a creature you control” but it’s fine the way it is. This one common isn’t warping anything. Being in the Core Set now means it’s going to be tested for a year.

It’s hugely flavorful and makes sense as it’s done. After all, I know people allergic to Bees.

Verdict: It fits in Green’s color pie. As long as it’s not overdone, should be fine.

M11 Spoilers: A Human, a Merfolk and a Goblin Walk into a Bar…

Believe what I believe, or I beat you with this club!

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Yes, these are official M11 spoilers seen for the first time in English on the interweb (and maybe other MTG blog brethren as well). Unlike last time where it was just misunderstood as truth when it was speculation, these are real cards you’re going to see in real booster packs. Awesome, right?

Now I know I don’t want to keep you waiting (as you see, the first one is on the right (That’s right, multiple!)), and I know that most of you will skip this text and get to the card images themselves. Don’t worry, I do that to. If you’re so inclined to actually read the text when you’re done ogling, I’m going to explain how these cards got in M11. Well, not like development, but how this cards were most likely inspired by cards that came before them and how they fit into their colors (Hey, that’s kinda my spiel). You’re not here for draft analysis or how they’ll fit in certain decks (though I’ll talk about that in the abstract).

I’ve got 3 cards to spoil, all of them new. No functional reprints of any kind.

Continue reading “M11 Spoilers: A Human, a Merfolk and a Goblin Walk into a Bar…”

The Top 10 Most Open Design Old Extended Keywords

Avenger, SMASH!

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This list was started before the announcement of how Extended is going to change, but I decided to continue with it anyway. I thought it would be fun to take a look back at the top Old Extended legal mechanics that have the most open space. Of course, I’ve got rules for this before people get up in arms about what I left something out.

  • The first list I’m looking at keywords only. The second list in a following post will be game mechanics.
  • The mechanic has to debut between Mirrodin and now. If a mechanic debuted before hand (Say Cycling or Morph), it doesn’t count.
  • Keywords that used to be not keyworded (Flash, Vigilance, etc.) Don’t count.
  • This is not a list of the most broken (Affinity) nor heavily played (Exalted), but the ones that have the most open space to design more cards.

Why am I doing this? There has been a push by Wizards to start treating keywords more as renewable resources rather than just throw-aways (No Single Serving Friends here). Yes, you still see those throw-away mechanics here and there in some of the smaller sets (Prowl, Cascade), but for the most part keywords are being created to be used over and over. Seeing what open space is still left in mechanics instead of “wasting” new areas will not only allow that virgin space to last longer, but allow something to get fully explored to get more interesting with each generation of the mechanic. It’s always Wizards’ tradition to go with the easiest/simplest way of introducing a mechanic then ramping it up (See: almost every block that has a keyword mechanic). The second time around, it evolves.

This doesn’t mean that other mechanics can’t be used over for the same general purpose, it’s just they don’t have the chance to grow or evolve based on what they are set up to do. Two examples: Cascade and Threshold. Cascade, the way it’s set up, can’t do anything different then just cast cards less than the casting cost of the card; it’s very rigid in its ability (though every powerful). Threshold, while requiring you to have 7 cards in your graveyard, can do anything it wants once it meets that requirement (from a land becoming a creature to the only way a spell works). It’s that versatility that we’re looking for.

I’ll be creating a card with each of the mechanics to give one area of design still usable. And, again, if Wizards wants to use these designs, please feel free to do so.

Continue reading “The Top 10 Most Open Design Old Extended Keywords”

Wake Me Up Before You Go Go (What is This? A Format for Ants?)

Current state of Extended

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Editor’s Note: The format has to be at least, three times bigger than this!

There’s a scene in the movie Zoolander (right here for your convenience) where main character Derek Zoolander gets depressed about losing Male Model of the year to Hansel (He’s so hot right now). His male model roommate friends try to cheer him up by getting him a Orange Mocha Farppacino, which does the trick. They’re driving around in a Jeep bopping their heads to Wham!, not having a care in the world because everything is awesome.

They stop at a gas station to refuel and from there a water fight breaks out using the gas station squeegees. Zoolander gets distracted, as male models tend to do, and goes to look at something while the rest of the guys escalate the playful fight to include the gasoline hoses and blissfully spray gas on each other. One of them decides it’s time for a smoke break, lights up and blows up the other friends, but leaves Zoolander safe.

That’s just what happened to Extended, symbolically.

After losing popularity to the newer, hotter format (Legacy), Extended played around with gasoline (fast combo decks). Suddenly, we learned that if there’s anything that this horrible tragedy can teach us is that a format’s life is a precious precious commodity. Just because it has a turn 2 20/20 and “infinite” 1/1 flying tokens, it doesn’t mean that they too can’t not die in a freak gasoline fight accident.

Once again the Magic world has been blown apart by Wizards. If you didn’t see the Banned and Restricted lists for June 18th, you can take a look. Here’s a summary if you don’t want to read the whole thing:

As of July 1st, All sets Mirrodin through Coldsnap will be rotated out of Extended. This is Mirrodin block, Kamagawa block, and Ravnica block including Coldsnap and 9th Edition. The rotation will now be every 4 years instead of the previous 7. This means that when Scars of Mirrodin is released, Time Spiral Block and 10th Edition will rotate out of Extended.

Also banned: Sword of the Meek and Hypergenesis.

I feel like I’m taking crazy pills!

Continue reading “Wake Me Up Before You Go Go (What is This? A Format for Ants?)”

Price of Progress – Getting to Carnegie Hall

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True story: While we were getting ready for the first round of SCG Seattle Legacy tournament, I was watching a player associated with a famous MTG strategy site play his deck versus another player. He played Price of Progress. Having never really played that card before, he didn’t know that it actually did 2 damage instead of 1. We all laughed at his error as he learned something new.

But if he had playtested more, he would’ve known.

To be fair, I’m sure this was format he hardly played and he most likely got this list either online or from a friend. Not everyone knows every card in every format but most people would know what the cards in their deck would do, but playing it before the tournament would help with that situation.

I’m not bashing him nor making fun of him. This guy has only been nice when I’ve been in contact with him and he’s a very smart player, but even the “pros” don’t always know what cards do when they pick up a deck for the very first time without hours upon hours of playtesting. And that’s where my situation comes in. I didn’t playtest for SCG Seattle. I went 0-2 drop. This isn’t a tournament report about what I did wrong, this post is how I’m perfectly fine with that situation.

It’s all about getting to Carnegie Hall.

Continue reading “Price of Progress – Getting to Carnegie Hall”