I know you’re here for the card (in fact I bet most of you have scrolled by this to look at the card and closed the tab). This isn’t my first exclusive card, but one in a very long time. But if you stick around I’ll be discussing the nostalgic differences between Time Spiral and Dominaria. That’s interesting, right? Right?
Anyway, here’s Wonderwall:
Will this be played in Pauper? I don’t know. Secret tech in Brawl? Sure, why not. What I do know that Unwind has me feeling more nostalgic than this card:
As of this blog post, the first round of the GDS3 has ended and applicants were to submit their answers to 10 questions. I thought I would post mine since we’re now allowed to.
For WotC, there’s no “right” answer, you just have to explain why you thought that way. Multiple people are going to give the same answer on a question (There’s only so many keywords in the game, especially evergreen keywords), so along with the multiple choice question and the actual designing of the cards, it’s how you think about Magic and if you can covey that idea that they’re looking for. I don’t believe that there’s “wrong” answers for anything, but there are some far unlikely to be taken more seriously, like making Cumulative Upkeep evergreen (apologies to the one person who suggested that).
So don’t be surprised if I have the same answers as your submission, we just thought along the same path. Hopefully, I’m able to explain my thinking about how I got there, which is the important part of the test. I feel like you needed to explain both parts of the question: the setup and the resolution. I deleted plenty of drafts where I didn’t feel as if I had answered them in the fashion that I wanted to. In the space of 250-350 words that we were asked to write, it’s hard to have that intro-setup-resolution-outro that one can be completely satisfied. I know I ramble on in my intros far more that what should be (which could be my defeat when it comes to this), so it was doubly hard for me here. See, I’m rambling here.
Right now, it all comes down to the multiple choice quiz and if I pass that the card design section. I feel comfortable, obviously, but you never know.
I am leaving out my answer to the first question because it’s just me talking about me. There’s one or two things in there that I’m not gonna share at the moment in the first question. IF I make it to the Top 8, and they post the essays, then that will be a different story, I guess.
Let’s talk about all the good things
And the bad things that may be
Hey, a timely post.
First, if you came over from the Beacon of Creation Podcast where I was a guest, welcome. If you’re just hearing about this Beacon of Creation podcast, take a listen. Adam and Bradley host a podcast about Magic design and the lead up to the Great Designer Search 3 (more info when that kicks off). I’m on Episode 5, which you can find right here.
We talked a bit about some of the Rivals of Ixalan cards that had been previewed that day (we recorded on the first day of Rivals previews). There was one new mechanic in the set that we briefly touched upon that I would like to go further indepth.
Ascend(If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Ascend is a Threshhold mechanic meaning it needs a criteria to be met for it to turn on (ala, Threshhold from Odyssey block). What’s the most interesting part of this mechanic is that it can’t be turned off. Once you have Ascend, you can’t lose it, even if you have no permanents left on the board.
I have this habit of calling Unstable, Unhinged. As I wrote the title of this piece, I did just that. I always thought that Unhinged would be the last Un-set unless something drastic happened. Well, no matter how much people try, the world hasn’t ended and we received a new Un-set.
I always believed that the Un-sets were a great way for Magic to poke for at themselves and do things that couldn’t be done in “normal” Magic. Some of the favorite “non-traditional” things have come out of Un-sets: Full art lands, split cards, tokens, ability words (think “Gotcha to Landfall”), etc. And Mark Rosewater has said that besides the printing technology, one of the reasons to push Unhinged was to explore possible future space.
All that lives must die, Passing through nature to eternity.
– Hamlet: Act 1, Scene 2
I’ve been to PAX West eight out of the past nine years, venturing specifically for Magic: The Gathering (the only one I’ve missed when my daughter had surgery). I feel like I have some expertise when I say this: This year was by far the worst effort put forth by Wizards of the Coast to do anything Magic related at PAX West. The only major event they produced was one panel about the worldbuilding of Ixalan for an hour. And that was it. How you found it was a blurb in the main schedule, not even a mention on DailyMTG.com.
It was embarrassing.
Let me amend that:
I was embarrassed for Wizards of the Coast.
When I’ve written these After PAX pieces, I was trying to give you a little bit of the atmosphere of Magic-related PAX. They aren’t really reviews as it’s not something that one can experience again. I tried to examine what was WotC doing to promote their latest set and their actions at the convention itself.
For years the draw was the Magic Party where they would debut cards with music, food, drinks and a bunch of people including WotC employees. Over the past few years the party was toned down but the increased presence of Magic was there. Two years ago there was a huge Eldrazi arm crushing a police car on the street. Last year, they took over a whole theater for Kaladesh and the huge street wide banner hanging on the skybridge displaying Saheeli Rai for all of the PAX attendees to see.
This year, an hour long panel with two preview cards.
And as much as it would be easy to blame WotC for this, it’s not their fault.
There’s one clear reason for this complete drop off, but I have a feeling that there were to other factors that contributed to this choice that made it a bit easier. The elephant in the room: