What follows is a list of the top 5 sets of 2016. Anything that was more than just a single product to buy qualified as a set (Like, a From the Vault or Anthology collection could not be considered a set). It could be a set with all new cards, all reprints, or something in between. Now, how I’m ranking these sets is going to be different than you’re used to. Sure, there’s going to be a design aspect bent to it, but I’m not going to favor a set on its limited environment, Standard viability, Modern impact or if it had the best Commanders. Ok, there might be a little Commander bias, but not much. Not one set is going to be ranked higher because of a single card’s presence; it’s got to be the whole package. Got it? Good.
#5 – Shadows Over Innistrad
Can you go home again? I don’t know but Wizards sure tried. In the follow up to the original visit to the Gothic Horror plane from 2011 and 2012, we went back to see what has happened since Avacyn, um, Restored it. Everything went back to the way it was and the angel that was assigned to protect the people were now being slaughtered by her? Great job, Sorin. You’re batting 1.000 with the women in your life. Continue reading “The Top 5 Sets of 2016”
As the Philosopher Jagger once said, “You can’t always get what you want.”
It’s a little odd to have a Commander post on the design blog, but whatever let’s roll with it.
Four-color Commanders was one of those areas that I just didn’t care to see Legends printed for. To me, the whole exercise was nothing more than checking boxes. Players kept asking for four-color Commanders so eventually WotC was going to produce them. Believe me, WotC would go back and errata the Nephilim to be legendary so fast it would make Barry Allen look slow (Insert your own timeline joke here). Alas, they don’t do functional errata so that’s a no-go there. I didn’t want four-color Commanders, I didn’t need four-color Commanders. And now?
I’m glad the boxes are checked.
This Commander product wasn’t directed at me. There are those people that want four-color Commanders to play those types of decks. The designs of them feel alright but most don’t really work with my playstyle (though Kynaios and Tiro of Meletis tickles my fancy). And that’s fine, not every product is going to be directed at me and this was something that players have been asking about for years.
If I had to pick between design and development, I’m pretty easily sitting on the design side. Sure, I can hunt and peck and guesstimate development, but it’s not something that’s my strong side. I know that and I can live with the limitation. So why did I take on one of the most develop-y things I could do: building a cube?
Because it’s fun.
Plus, what else am I going to do with cards that aren’t in my Commander decks?
When I decide to get expensive/foil cards, Commander is still my preferred format. But I’ve wanted to get into some more drafting so I decided to build a cube. If you don’t know what a cube is, watch this helpful video from Tolarian Community College:
So I built a pauper cube and it was fun for a while. I followed around Adam Stybroksi’s pauper cube and it fun but I wanted more power, more umph. But I didn’t want to strip my Commander decks full of cards to get a cube going. So I set up some rules for myself:
Modern legal only
This was an easy one. Sure I might have missed some great cards if I dipped into Eternal formats but this way I only get a few broken cards instead of full colors. This allowed me to keep the Reserved List out of the cube and keep costs lower than what it could be.
No foils or exotic cards
Cube is the other format where players like to foil out their decks or get the Russian foil whatever to make their cubes stand out. Those type of cards are for my Commander decks. Plus, I feel as if I keep everything non-foil, I won’t hesitate to take it out for a better card. I’ve discovered I’ve had this problem in my Commander decks from time to time. Of course I feel that’s ok in Commander since I’m not a cutthroat kind of guy in that format (except when I play my Sygg, River Cutthroat deck).
Something else was missing. Being a Johnny, I wanted to make the cube unique. Building a Modern-legal cube seemed fun, but I had fears it wasn’t going to be too different than the rest of the cubes I’ve seen. So I started to think about what could make this cube different.
But, what if it was all one set?
I’ve seen people build set/block cubes, like with Ravnica and Innistrad. That seemed kind of fun. It wasn’t really what I was going after.
What if it was a set, like Modern Masters?
Well a cube is kinda like Modern Masters…
What if rarity mattered?
What if each color, color combination, and colorless had so many mythic, rare, uncommon and common spots?
On a long enough timeline, the survival rate for everyone drops to zero.
Today, WotC announced that Emrakul is the huge threat on Innistrad. This came as a complete non-shock to many and received a “Ho Hum” from the internet. All of the clues were laid out for those that wanted to follow them and it was pretty spelled out. Sure, I was on team Marit Lage (The Planeswalker/Cosmic Horror from Dark Depths), but I mean I knew it was the Great Spaghetti Goddess.
But players, like they always do, complain that this wasn’t some great twist. As if we were expecting something like a Sixth Sense ending (or to play off this title’s connection, Fight Club (Explanation of the other part of the title can be found here in the story)). Instead we get something that everyone was expecting; Mike Linnemann (@VorthosMike) had been going on this for a while. But, it makes sense storywise. Let’s all calm down breathe deeply and take a look at why this was an okay move for WotC. Continue reading “I’amrakul’s Complete Lack of Surprise”
Battle for Zendikar and Shadows Over Innistrad both have easy to digest stories: The Eldrazi are destroying Zendikar, something is making everything on Innistrad crazy. Two big objects are changing the plane (Eldrazi vs the Moon). Battle for Zendikar focuses on the things that are close to the Eldrazi while Shadows Over Innistrad focuses on the plane and its inhabitants. The design focus is then on the Eldrazi vs. the plane of Innistrad. Going big vs going wide.
Hey, let’s design everything around the Eldrazi (Going big).
Hey, let’s design everything around horror and madness is affecting the plane (Going wide).