It’d be a little odd to do a Top 5 sets of 2017
What follows is a list of the top 5 sets of 2016. Anything that was more than just a single product to buy qualified as a set (Like, a From the Vault or Anthology collection could not be considered a set). It could be a set with all new cards, all reprints, or something in between. Now, how I’m ranking these sets is going to be different than you’re used to. Sure, there’s going to be a design aspect bent to it, but I’m not going to favor a set on its limited environment, Standard viability, Modern impact or if it had the best Commanders. Ok, there might be a little Commander bias, but not much. Not one set is going to be ranked higher because of a single card’s presence; it’s got to be the whole package. Got it? Good.
#5 – Shadows Over Innistrad
Can you go home again? I don’t know but Wizards sure tried. In the follow up to the original visit to the Gothic Horror plane from 2011 and 2012, we went back to see what has happened since Avacyn, um, Restored it. Everything went back to the way it was and the angel that was assigned to protect the people were now being slaughtered by her? Great job, Sorin. You’re batting 1.000 with the women in your life. Continue reading “The Top 5 Sets of 2016”
Invent your tomorrow, today!
PAX is PAX.
It’s a weekend long celebration of gaming and getting together with friends and making new ones. PAX is the one event every year that I’ll put almost everything else on hold to attend. In the past eight years of PAX, I’ve only missed once when my daughter had surgery (a few years ago, she’s doing pretty well now). I’ve seen the invention of the Magic Party, its evolution, to its final iteration last year. Now, Magic takes over an entire theater for a weekend.
I was one of the only people posting spoilers online in the first Magic Party on Zendikar (the first time around) to Twitter and now the multinational company is streaming high quality shows on Twitch dedicated to introducing cards and mechanics from the very people who designed them.
Every year WotC tries to go bigger and grander. Last year it was a section of the Convention Center that had a huge Eldrazi arm breaking through a window and smashing a car. It was pretty epic. This year WotC took over an entire building and threw a street fair (Inventor’s Fair) with a huge moving Elk (After the 0/4 Camel was previewed, I told a WotC employee that they should’ve had a real camel there too). That’s not out of place at this convention.
PAX is PAX.
WotC held the World Championship for the Pro Tour, which finally makes sense; now it’s right before a block rotates instead of at the end of the year when a new block has been in Standard for two months. The grand Paramount theater housed a variety of panels that you could watch both live and streaming live. If you didn’t want to watch what was happening onstage, you could spellsling with WotC employees and celebrities, play in numerous drafts, play Commander, Cube, or just the basic learn how to play this game all within the same building. There was merchandise sold in the lobby (with a surprising amount of variety of what to choose from), as well as a prize wall for those of you played in sanctioned drafts.
If you didn’t want to leave the Magic area for four days you didn’t have to.
I used to come to PAX because Magic was a part of it. It was something that I would do near the end of the day because of the party. Now, I go to PAX because Magic is there and I almost ignore the rest of the convention. Sure, I walked around once in the indie section and played a game in the Jackbox section, but PAX has lost its luster when it’s not Magic related. Maybe it’s because I feel it’s my duty to try and give you what it’s like while I’m there (I did a Parascope of the Inventor’s Fair).
Or maybe WotC is just winning PAX. Continue reading “Go PAX West, Young Man”