Let’s Talk About Ascend

Let’s talk about all the good things
And the bad things that may be


6Hey, a timely post.

First, if you came over from the Beacon of Creation Podcast where I was a guest, welcome. If you’re just hearing about this Beacon of Creation podcast, take a listen. Adam and Bradley host a podcast about Magic design and the lead up to the Great Designer Search 3 (more info when that kicks off). I’m on Episode 5, which you can find right here.

We talked a bit about some of the Rivals of Ixalan cards that had been previewed that day (we recorded on the first day of Rivals previews). There was one new mechanic in the set that we briefly touched upon that I would like to go further indepth.

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

Ascend is a Threshhold mechanic meaning it needs a criteria to be met for it to turn on (ala, Threshhold from Odyssey block). What’s the most interesting part of this mechanic is that it can’t be turned off. Once you have Ascend, you can’t lose it, even if you have no permanents left on the board.

This was done on purpose.

To understand Ascend, we need to go back a few sets, to Conspiracy: Take the Crown. Continue reading “Let’s Talk About Ascend”