Slice of Pie – The Green Hornet Strikes Again

Well, at least they weren't bees

http://wp.me/p5VSx-Sv

So Tom LaPille tweeted his preview card and suddenly that’s the talk of twitter and message boards. After a few weeks of intent of playing a card with different modes and how people play EDH (something I will get into on 99EDH), it’s this common card that has people talking.

Yes, it’s a card that all it does is ping something or someone. Why are people going up in arms..

Oh. It’s Green.

Commence the end of the internet.

Green getting non-creature based direct damage is nothing new:

  • Bee Sting – 3G, Sorcery, deal 2 damage.
  • Borrowing the East Wind – XGG, Sorcery, Deal X to each creature w/horsemanship and player.
  • Canopy Surge – 1G (2 kick), Sorcery, Deal 1 to each flying creature and player; if kicked, 4 instead.
  • Claws of Wirewood – 3G, Sorcery, Deals 3 to each flying creature and player (cycling 2)
  • Crash Landing – 2G, Instant, target flying creature loses flying, then gets dealt damage equal to the number of forests you have.
  • Firespout – 2[R/G], Sorcery, …If you payed G, deal 3 damage to each creature with flying.
  • Gale Force – 4G, Sorcery, Deal 5 damage to each flying creature.
  • Hail Storm – 1GG, Instant, Deals 2 damage to each attacking creature and 1 to you and your creatures.
  • Howling Gale – 1G, Instant, Deal 1 damage to each flying creature and player. (Flashback 1G)
  • Hurricane – XG, Sorcery, Deal X damage to each flying creature and each player.
  • Leaf Arrow – G, Instant, Deal 3 damage to target flying creature.
  • Needle Storm – 2G, Sorcery, Deal 4 damage to each flying creature.
  • Sandstorm – G, Instant, Deal 1 damage to each attacking creature.
  • Squall – 2G, Sorcery, Deal 2 damage to each flying creature.
  • Squall Line – XGG, Instant, Deal x damage to each flying creature and player.
  • Storm Seeker – 3G, Instant, Deal damage equal to the number of cards in their hand to that player.
  • Superior Numbers – GG, Sorcery, Deal X damage to target creature where X is the number of creatures you control greater then the number target opponent controls.
  • Tropical Storm – XG, Sorcery, Deal X damage to each flying creature and 1 damage to each Blue creature.
  • Typhoon – 2G, Sorcery, Each opponent gets dealt damage for each Island they control.
  • Unyaro Bee Sting – 3G, Sorcery, Deal 2 damage.
  • Windstorm – XG, Sorcery, Deal X damage to each flying creature.
  • Wing Storm – 2G, Sorcery, Deals twice the amount of flying creatures each player controls.
  • Winter Blast – XG, Sorcery, Tap X creatures, deal 2 damage to each flying creature.

As you can see there is some evidence of Green just doing damage. However, most of those were sorceries, dealt damage to flying creatures and were non-targeted. This is the first time that dealing 1 damage in Green has ever been so cheap and so usable.

But it doesn’t change anything.

Look at the flavor of all of those cards. Almost all of them deal with nature in some related way. Either it’s the weather doing the damage or it’s small flying creatures like bees and hornets dealing out small doses. While I would’ve preferred a clause on the card that said: “as an additional cost, tap a creature you control” but it’s fine the way it is. This one common isn’t warping anything. Being in the Core Set now means it’s going to be tested for a year.

It’s hugely flavorful and makes sense as it’s done. After all, I know people allergic to Bees.

Verdict: It fits in Green’s color pie. As long as it’s not overdone, should be fine.

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8 thoughts on “Slice of Pie – The Green Hornet Strikes Again”

  1. I agree that this card seems to fit flavorfully into the color pie we all know and love, but I have a bit of a problem with the recently spoiled card Reverberate. It’s nothing more than a time-shifted version of Twincast, but exists outside Planar chaos, and this to me breaks the rules of flavor. What is red doing copying a spell? That’s blue territory, and as a card carrying blue wizard, I don’t like it one bit. I feel red should stick to its rich history in ricocheting spells instead of trying to act all blue and cool and stuff. Any thoughts?

    1. The thing is, almost every use of Twincast I ever heard of involved a Fireball, or a Blaze, or a Dragonstorm, or a Banefire, or a…..you get the point.

      This is in line with red being a cheatyface when it comes to Mana, Time, and Damage.

      You cast reverberate, and you turn 1 bomb into 2 bombs. oh and you win the game.

      1. Yeah, and I can kinda get that, I suppose, but at least when twincast was used to make a beast burn spell even beastlier, they had to work harder at their deck to incorporate at least a splash of blue, if not a full out blue/red deck. Reverberate just makes the double burn spell insta-win combo that much easier to accomplish, which seems to me to slightly break things. But perhaps I’m just a tad too old fashioned 😛

      2. Well, with a relatively minor exception (changing the color of the copy), Twincast was merely a colorshifted version of Fork–which was itself originally red. So if anything, Reverberate is putting the duplication theme back into red. Blue and red have shared the theme for a while now, so I guess WotC just wanted to move it back for a while.

  2. I thought the same thing. Direct damage is primarily red, secondarily black (consume effects) and tertiary green. It’s flavorful and hardly impactuous. Love it. 🙂

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