
Rosterbation is a term that I learned from the great Seattle Mariner’s blog USSMariner (couldn’t find it’s true origin). When talking about dream lineups and rotations and trading players the term gets thrown around a lot in comments and forums (as well as the verb “Stop Rosterbating”). The ability to make the dream roster using whatever players there are in the game is something that passes through the mind of almost any sports fan and engages in great conversations. It’s not a bad thing, and in fact can be a healthy from time to time.
Magic has it’s own semi-related term: “Magical Christmasland” as coined by Brian David-Marshall (@Top8Games) (or Michael Jacob). It presents what the best situation is to get the most explosive opening hand draw. If your deck worked exactly like this every time it would be unstoppable. Of course, with Magic there is randomization and the very real possibility that you may never get a hand like that. When players are looking at new cards for the first time, it’s always the Magical Christmasland situation that gets people up in arms about how good a card actually is. It’s the hope that drives people to play those decks for the one time it does work.
Rosterbation is about what you would love to have but can’t get for a set of something while Magical Christmasland is the order that you would prefer it to be. There is cross-over in both areas: In baseball you want your lead-off guys to get on and your 3 & 4 hitters to drive them home (Magical Christmasland).
Today I’m going to talk about the other side: rosterbation for Magic. No, it’s not about acquiring cards that you need to build a deck, but having access to the cards needed to build it. Confused? Well answer me this: can you build a reanimator deck in Standard at this current time: (SHA, CON, REB, M10, ZEN, WWK)?
Continue reading “You Can’t Always Get What You Want: The Lack of a Decktype”

Ah, that little gold symbol. You get one, maybe if you’re lucky a foil one as well, in each pack. They can be the best of times, they can be the worst. That one card can determine what colors you play in draft. You may open 10 of a certain one and can’t pull any of the one you really want.
Sanguine Blood – 3BB
Yesterday was commons and today we go up in the rarity scale to uncommons (as seen by the title). There are some interesting choices here in silver land as I believe one of the best cards in the set will be shown here today. One color was completely hard to choose since there was so many new good choices. I really like what Wizards did here in this Core Set identifying the colors, much better than previous Core Sets.
Rise from the Grave – 4B
By now M10 has been released and hopefully you’ve been playing with it for a few weeks now. This will be a different type of set review as I won’t look at cards that you should be playing, but cards that should be printed due to the Color Pie. Sometimes they’ll be a little over-costed or not powerful enough to see serious play, but they’re great examples of what the colors should be.
Sign in Blood – BB