As we begin the second block with the Mythic Rarity included into the game of Magic, it’s time to take a look and see how’s it been so far and how’s it going into Zendikar block. It’s been a source of controversy and a source of tension between developers and players.
MaRo first announced the Mythic rarity June 02, 2008. What most players remember is this quote:
This now leads us to the next question: How are cards split between rare and mythic rare? Or more to the point, what kind of cards are going to become mythic rares? We want the flavor of mythic rare to be something that feels very special and unique. Generally speaking we expect that to mean cards like Planeswalkers, most legends, and epic-feeling creatures and spells. They will not just be a list of each set’s most powerful tournament-level cards.
And from Aaron Forsythe’s Twitter account in the past few weeks here:
My definition of mythic rare: cards that are jaw-dropping to some part of the audience.
The mythic definition should be broad, not “planeswalkers + cards that aren’t very good.”
By taking these two definitions (Epic-feeling creatures/spells, non-staples/most powerful tournament, jaw-dropping), let’s take a look back at what’s been printed so far and how they fair to these definitions. But to make one more definition of our own: What is a staple card? Cards that are staples can be used in a variety of decks, not a very narrow deck that is very good. Staple cards include: Cryptic Command, Tarmogoyf, Bitterblossom, Reflecting Pool. Non-staple cards are Mistblind Clique, Doran the Siege Tower, Arcbound Ravager. Continue reading “Too Rare or Not Too Rare, That is the Question”