
As we begin the second block with the Mythic Rarity included into the game of Magic, it’s time to take a look and see how’s it been so far and how’s it going into Zendikar block. It’s been a source of controversy and a source of tension between developers and players.
MaRo first announced the Mythic rarity June 02, 2008. What most players remember is this quote:
This now leads us to the next question: How are cards split between rare and mythic rare? Or more to the point, what kind of cards are going to become mythic rares? We want the flavor of mythic rare to be something that feels very special and unique. Generally speaking we expect that to mean cards like Planeswalkers, most legends, and epic-feeling creatures and spells. They will not just be a list of each set’s most powerful tournament-level cards.
And from Aaron Forsythe’s Twitter account in the past few weeks here:
My definition of mythic rare: cards that are jaw-dropping to some part of the audience.
And here:
The mythic definition should be broad, not “planeswalkers + cards that aren’t very good.”
By taking these two definitions (Epic-feeling creatures/spells, non-staples/most powerful tournament, jaw-dropping), let’s take a look back at what’s been printed so far and how they fair to these definitions. But to make one more definition of our own: What is a staple card? Cards that are staples can be used in a variety of decks, not a very narrow deck that is very good. Staple cards include: Cryptic Command, Tarmogoyf, Bitterblossom, Reflecting Pool. Non-staple cards are Mistblind Clique, Doran the Siege Tower, Arcbound Ravager. Continue reading “Too Rare or Not Too Rare, That is the Question”


Ah, that little gold symbol. You get one, maybe if you’re lucky a foil one as well, in each pack. They can be the best of times, they can be the worst. That one card can determine what colors you play in draft. You may open 10 of a certain one and can’t pull any of the one you really want.
Sanguine Blood – 3BB
Yesterday was commons and today we go up in the rarity scale to uncommons (as seen by the title). There are some interesting choices here in silver land as I believe one of the best cards in the set will be shown here today. One color was completely hard to choose since there was so many new good choices. I really like what Wizards did here in this Core Set identifying the colors, much better than previous Core Sets.
Rise from the Grave – 4B
By now M10 has been released and hopefully you’ve been playing with it for a few weeks now. This will be a different type of set review as I won’t look at cards that you should be playing, but cards that should be printed due to the Color Pie. Sometimes they’ll be a little over-costed or not powerful enough to see serious play, but they’re great examples of what the colors should be.
Sign in Blood – BB