We were kinda expecting something like this announcement, but not to this extent.
It all started with an innocent Tumblr question to Mark Rosewater:
dukkhasatva asked: Why did blue get Inkwell Leviathan? It bugs me that green, being the fatty color, doesn’t get the “evasion + shroud” fatty that’s good enough to see legacy play. Aren’t trample and shroud supposed to be primary green abilities?
Shroud (and now hexproof which has replaced it) is both a blue and green ability . Trample is a primary green ability (secondary in red), but it is something we let all colors have on gigantic creatures, which tend to show up at higher rarities.
Blue’s evasion is much better than green’s so the reason that shroud + trample + evasion shows up in blue is that blue has easier access to trample (on a large creature) than green has access to evasion.
And then there was the follow up:
jlennoxg asked: Did you just say hexproof has completely replaced shroud?
Yes, I did. It does not make sense supporting two mechanics that work that closely especially with different names. R&D spent a lot of time talking about it and decided to go with hexproof.
Note that this doesn’t mean that shroud is changing to hexproof on cards that have it. Shroud will be supported much as we support any keyword mechanic we’re not currently using (like say fear). But for the present (I won’t talk of the future because things can change), shroud is not being used on new cards.
Yeah. That happened. The bigger question is, What now?
Continue reading “Shroud Can Still Be Targeted by Designers”







