The Unofficial Borborygmos Enraged Preview Article

Borborygmos Enragedhttp://wp.me/p5VSx-1uC

I didn’t get a preview card.

That’s fine. I’m a small time blog and none of the other small time blogs received a preview card as well. So, no biggie. But a funny thing happened on the way to the Gatecrash Prerelease. I received a phone call from Borborygmos, which is odd because not only does he not like technology, he’s a fictional character. Anyway, he didn’t receive a preview article. I was shocked. Here was one of the guild leaders and he wasn’t previewed like all of the other leagendary leaders.

This was a match made in heaven; a blog without a preview card and a preview card without an article.

I interviewed Borborygmos for a few minutes. I really don’t want him to crush me.

MTG Color Pie: So, Mr. Borborygmos.

BORBORYGMOS: No need for formal. Call me Ishmael.

MTGCP: Wow, really?

ISHMAEL: No. Only joke. Better than saying call me maybe. Continue reading “The Unofficial Borborygmos Enraged Preview Article”

Good Gates Make Good Neighbors

Orzhov Guildgatehttp://wp.me/p5VSx-1uk

This has been a long time coming (though not as long as some other pieces I have in the pipeline). Let’s talk about Gates (Baby).

It all started 10 years ago. One of the fancy improvements to the new card frame was this little feature:

Why “Basic Land – Forest?”
We added “Basic” in order to help new players understand the difference between basic and nonbasic lands. By explaining this distinction on the type line, we did not feel the need to add reminder text to cards like Blood Moon that reference “nonbasic lands.”

We added “Forest” to the forests for two reasons. It allows us to make cards like the Dragon Lairs from Planeshift be “Land – Lair,” and then they need one fewer sentence in their text boxes. This also opens up design space for future cards. In addition, this change allows us to clean up an obscure rule that most of you won’t care about. (For the technically minded: the current rules say that every land has a subtype equal to its name. We needed that rule so that cards like Wood Elves don’t have to say “card named Forest,” but that rule has prevented us from making some cards we wanted to make, plus it’s kind of a silly rule to have anyway – if the cards have subtypes, we should just print them on the cards instead of having them be invisible subtypes. Then we can get rid of that rule because all lands will just have whatever subtypes are printed on them.)

Yes, the “new” frames are turning 10 this year and will have been in Magic the same amount of time as the old frames. But back to the point at hand. Because lands were now free to have a subtype, there were crazy things that you could do with them. It opened up so much design space and when I first read this I was like, “awesome.” Since 8th Edition we have seen the following land subtypes:

  • Eighth Edition – Urza’s Mine, Urza’s Power-Plant, Urza’s Tower
  • Mirrodin – Locus
  • Ninth Edition – Urza’s Mine, Urza’s Power-Plant, Urza’s Tower
  • Time Spiral – Desert, Urza’s
  • Scars of Mirrodin – Locus
  • Return to Ravnica – Gate

Yeah, huge innovation here. The Urza’s Lands helped with templating, Locus have been on two lands (but both benefit from multiples in play), and Desert is just a Desert to help with powerhouse Camel‘s ability. The Locus subtype is actually pretty powerful so it’s not like it can be really used again and Urza’s Factory is put there because of flavor.

So why hasn’t land subtypes been used more? Continue reading “Good Gates Make Good Neighbors”

A Look at the Gatecrash Mechanics

Boros Legendhttp://wp.me/p5VSx-1tP

Now that all of the Gatecrash Guild mechanics have been revealed on DailyMTG, we can start to examine them. This isn’t about what’s going to be good in a format, but how they fit into the colors and if they’re just “good” mechanics overall.

One note about these mechanics: They’re all very limited. Why is that? Well, much like with the first go around with Ravnica, these mechanics only need to fill up a small amount of space. They aren’t needed to go through an entire block, or even a full set. I would imagine to see them again in Dragon’s Maze, since all 10 Guilds will be represented in the final set of the block. But to wish that these will be extended beyond a printing outside of a Core Set or very limited supplemental products (Think Commander) is foolish.

Remember that while these mechanics are part of the identity of the guild, it’s not the full identity. Boros is more than just “better justice through punching”. When you have only one mechanic with so many cards, there are going to be aspects that will be left out. I’m only looking into how the mechanics fit with part of their guild philosophy.
Continue reading “A Look at the Gatecrash Mechanics”

What the Storm Scale Really Means

Dragonstorm
It’s so expensive, no one will play it, right?

http://wp.me/p5VSx-1t1

If you don’t read Mark Rosewater’s Tumblr, I really suggest you do. While some of the questions that he answers are more basic level Magic questions (one of the recent ones is when were blocks first designed), there’s a ton of information in there for all levels of people. But what’s great is that he takes time out of his day and talks to normal people about something they love.

It’s very rare to see someone of his position answer questions and get in touch with his customers/fan base. He hears directly what they want and don’t want, but also give them more information about how Magic work behind the scenes.

This week I published an image based on something MaRo created. He was asked what the likely of Cascade coming back was on a scale of 1 through 10 where 10 was Storm (Storm, being a mechanic Maro doesn’t ever see coming back). He gave it a 3.

And suddenly it grew from there. People were wondering about all sorts of things on the “Storm Scale” and it shot off from there. As of the printing of this article, there have been around 70 questions about the Storm Scale in just over 2 months of its first appearance. Yes, even through how many questions that MaRo gets through, a good percentage of once that he answers are about the Storm Scale.

But what does that mean for us?

A lot, actually. It shows us what mechanics we should be shooting for when we create one.

Continue reading “What the Storm Scale Really Means”

Modern Masters is a Master Stroke

http://wp.me/p5VSx-1sr

Is that an awful pun? Most likely.

If you didn’t hear what Aaron Forsythe had to say, check it out here.

Here’s the gist of what we know (Which Aaron will spill more on Monday I’m sure):

  • Modern Mastery is a stand alone set with 229 cards (same as M13 without basic lands).
  • The set is not Standard legal, and the cards are only legal in the formats they would be legal in (Modern/Legacy/Vintage/Commander). All of the cards are reprints (no new cards), and will only be select reprints from 8th Edition to Alara Reborn.
  • It has the same rarity breakdown of M13 as well:
    • 15 Mythics
    • 53 Rares
    • 60 Uncommons
    • 101 Commons
  • $6.99 MSRP, 24 boosters per a box. If you notice, the 24 boosters are great for an 8-man draft which this set was designed for.
  • Oh, and there’s no Basic Land. That spot in the back is being occupied by a foil card. Yes, a foil card in every pack. Plus, paper tokens that had never been seen as tokens before.
  • And we know what card already: Mythic Rare – Tarmogoyf. Seriously.

So, what does all of this mean? There’s a lot of things going on here. Let’s break it down. Continue reading “Modern Masters is a Master Stroke”