Way back in the first “Sate of Design”, Mark Rosewater talked about interblock design. To the quote machine:
Not only will the designers have to design between sets, they will have to design between blocks. We’re getting an earlier jump on future blocks to make sure that the designers know where we are going and allow them the ability to set up the next block.
The first time this was truly implemented was our previous trip to Ravnica and I thought that it was important to take a look at what we’ve got so far.
But what does interblock synergy really mean? Before Ravnica (Part 1), the most powerful Standard decks tended to be block decks with very few cards from outside those three sets. This was fine for testing because it gave you a deck to run through your gauntlet. Examples include Affinity in Mirrodin and Goblin Bidding in Onslaught. Both of those decks didn’t really rely on too many cards that weren’t from their respective blocks.
This made Standard pretty boring (But remember, this is was still coming off the heels of Affinity however the basic concept is there). This also led to not tying into the surrounding blocks in general and have each one fend for itself.
Ravnica changed all of this.
Continue reading “The Interblock Synergy of Ravnica and Theros”