Evidence for Actual Dual Lands in Return to Ravnica


I hate speculation. It’s a waste of time.

So of course, I’m kinda doing it here. Why? Because we all wanted the Ravnica Dual Lands to be reprinted in M13. They weren’t. I argued last year why that was ok, and I’m still sticking to those points. With, sigh, a “Return to Ravnica” around the corner, we know it’s going to be a multi-colored set (Zac Hill even said as much today). It wasn’t a surprise, that’s the plane; it’s like going back to Mirrodin and having us care about the Graveyard. Flavor just doesn’t work that way.

Back to speculation. Sometimes you have no facts to back it up, but just a “gut feeling.” Everywhere people were talking about how Noble Hierarch was “Absolutely” going to be in M13 since they brought back Exalted. “Why not? It fit the name/number crunch and Exalted was in the set.” That was all the evidence that people needed. The evidence against was A) Exalted was only seen in White and Black (The other returning mechanics had splashes), and B) no three colors were ever seen on a card, unless they dealt with Nicol Bolas (Blue/Black/Red). Obviously pushing a Bant card in a set with no “Bant” wasn’t going to happen.

We have evidence though for Dual Lands with Basic Land types for Return to Ravnica. Evidence in this Core Set, M13. We know this because Wizards puts cards in the Core Set that work with the Block printed before, and after (though mostly after). That’s another post in itself, but you get things like Index (helps Miracles) and Disciple of Bolas (Undying and Morbid) that help out the previous block. What “evidence” do we have this time? What could possibly happen that would make me believe that Dual Lands are going to happen in Return to Ravnica.

Because of the increase use of the Basic Land type in M13.

Continue reading “Evidence for Actual Dual Lands in Return to Ravnica”

Ten Lords a Leapin’


This is more of an info dump, but when I saw the card on the right, I had to do some digging.

Frank Lepore on TCGPlayer.com previewed this little gem today. If you notice, it’s very similar to Lord of Atlantis with the only difference being that it benefits your creatures instead of everyone’s. This is nothing new and something that WotC has been doing for years. But it is a little disheartening to see this guy printed.


I’m not against “Strictly better” cards; the game will need them as time goes on. I’m sure that none of you care that Elite Vanguard is “strictly better” than Savannah Lions (except the few Cat lovers out there. Wait, what am I saying, this is the internet, of course you’re Cat lovers).

Some of this boils down to Blue getting “good” creatures and, well, Merfolk don’t really need the help.

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Should Mechanics Get Mythicfied?


Non-Magic related news: Wife and I had the baby last month (if you haven’t been paying attention on Twitter). Everyone’s doing well and learning their new role in our family. Obviously this is why I haven’t updated recently. I thought, “Sure, the baby will be up at 2 am, I can write then.” Ha! Anyway, this isn’t the place to talk about such matters, but yes, this will be covered in a future post. You’ll recognize it when you see it.

Onto Magic Design.

Last month, former WotC employee Gregory Marques wondered aloud in his Avacyn Restored Soulbond review a very interesting design issue:

The [Soulbond] rarity distribution is reasonable, though I’m not sure why no mythic. Someone should do an analysis of new mechanics appearing at mythic. I might guess they usually get one, but without researching it I’m not going to make any claims about that. Even if they always do, not making one is not necessarily a bad thing.

Sitting at home between feeding, burping, changing and playing with the baby, this seemed like a fun little project to do. The Mythic rarity is heading into its fifth year of print with Return to Ravnica (Worst. Set name. Ever), and an analysis of how the rarity has evolved should be an interesting topic, but that’s not something we’ll cover today. Instead, we’re going to look at the mechanics of a set and find out how many of those appeared at Mythic, to fulfill Greg’s passing fancy.

This is where it gets a little murky: what counts as a mechanic? Much like the debate between which Zombies you choose in a apocalyptic nightmare, there has to be some cut off to what you consider a mechanic or everything is a mechanic. What we’re looking for is two main ideas: keyword mechanics (What most people think of as mechanics), and mechanics named by Wizards that aren’t named on the cards themselves.

Continue reading “Should Mechanics Get Mythicfied?”