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Ever since Magic was first created, White has had a split personality. It’s been separated into two distinct camps:
- White Weenie
- White Control
Now, every color has aspects of both, but with White it was never so prevalent. What White was trying to accomplish the idea of the “army” and righteousness with “fairness” at the same time. However, it’s the only color that makes you feel bad for trying to cram everything that the color can do in one deck.
- Blue – Steal, Counter, Bounce, Draw
- Black – Discard, Kill, Reanimate
- Red – Burn, Swing, Burn again
- Green – Mana Ramp, Play Big Creatures, Pump Big Creatures
But with White, you couldn’t do that. You can’t play a bunch of creatures, then Wrath of God or Balance. That defeated the whole purpose of playing all those creatures in the first place (With Wrath of God, and Balance both being reset buttons of “righteousness” and “fairness” (One player can’t get ahead of the other player)). Sure, there was Banding to help the small White army deal with the larger creatures of the other colors (and we know how well that turned out), but you couldn’t play an all encompassing White deck. Unless you played a traditional White Weenie deck that relied on a control element. The only reason that White Weenie was able to survive as an archetype was because of one card:
What should be a “fairness” card (one player can’t have more land than another) suddenly turned into an aggressive’s deck best friend. By playing your threats early then blowing up lands so the other player couldn’t stabilize, White Weenie became a favorite and power style of play. As long as White had its army of one and two drops that were “better” than the other colors as well as a way to “destabilize” the board after a few turns, it continued to see play.
But White has shifted away from “unfair” global reset buttons. Except for Wrath of God variants, the most recently printed Armageddon style disruption spell was Global Ruin in Invasion. That is almost 13 years old and not a legal set in Modern. Guess how long White Weenie has been mostly irrelevant? At the same time, creatures of all casting costs were getting better so White’s weenie rush just wasn’t viable anymore.
Elsewhere in the color pie, there was a deck that was picking up steam that followed similar style of play: Sligh. If you’re unfamiliar with the deck type, here’s a quick run down. Basically, it was a Red weenie deck that relied on tempo and a mana curve rather than just small creatures with a way to stop the opponent from doing anything. The deck was quick, and really, because of Red’s love of direct damage, didn’t need an Armageddon style spell to disrupt the opponent. The deck had finishers (Fireblast, Scroll Rack, Ball Lightning), it was just more damage to push the opponent below 20.
But the point of this isn’t to talk about bringing back Armageddon, it’s for something else entirely.
See, White is all about the Army feeling: their troops are better (and more numerous), than our troops. White’s creatures are going to work together to defeat you. And you know what the best two White army decks have been? Rebels in Marcadian Masques block (using smaller creatures to bring out bigger creatures). Goblins in Onslaught block. What, wait?
It’s time for White and Red to examine their place in the weenie aspect of the Color Pie. Continue reading “Breaking Down Boros’ Weenie Problem”