
For anything to be called a standard means that people have accepted it and measure everything else that they come into contact with it. In Magic, it’s something that players constantly do; it helps us judge cards from the past and how they reflect on them in the present. If we accept that you can do 2 damage at a target for R at instant speed (Shock) is the standard for dealing damage you can compare every other Red burn spell that sees print. Let’s compare it to some of the other comparable burn spells from Lorywn to now (Zendikar):
- Burst Lightning (Better, since you can kick it later for more damage)
- Flame Jab (Worse, Sorcery and loss of a card in hand to repeat the ability)
- Lightning Bolt (Better, 3>2)
- Magma Spray (Worse, since it doesn’t hit players. Exiling a creature is only worth it once in a while)
- Needle Drop (Worse, 1 damage, have had to been dealt damage earlier, but you get to draw a card)
- Shard Volley (Mixed, you lose one of your lands, but it deals 3 damage)
- Tarfire (Better, since it has the Tribal card type)
There have been some better and some worse cards than Shock, which is perfectly fine; the standard can’t be the best there is, just a good accepted value to compare. We’re not looking for the best card in relation to mana cost, but the common accepted standard. There are always going to be good cards, better cards and worst cards in for everything we can think of, it’s just part of the game. This is just a simplified view to get a yardstick of measurement (Don’t worry, I’m not going to go a complete Mike Flores on you. – MtGCP).
The most common complaint in today’s game is that Blue sucks. It doesn’t have a good counterspell (nor even its namesake) or instant speed drawing. Today’s standard for countering a spell is 1UU, but it didn’t always used to be that way. It’s been years since it saw legal play in Standard (and a year or two in Extended), but Counterspell is still card everyone thinks about for making sure your opponent didn’t cast that card they were hoping to use.
UU, Instant, Counter target spell.
That’s the standard for countering a spell in Magic. And you’ll never get it back.
Continue reading “Design Class – See, This is Why We Can’t Have Nice Things Anymore”



