The Wild Side of Gaming Teaser

http://wp.me/p5VSx-1n7

I love movies. The action, the adventure, the larger than life characters. I try to sneak movie references into whatever I do. In fact, most of you know that considering my last post was about the failed movie trailer I was going to shoot at GP SeaTac. Honestly I hate the new trend of making previews for trailers, so this is only going to be a one time thing.

Finally having a little free time, I’ve been able to get the footage together and start to piece it together on how I want to tell that story. The brilliant idea that my filming assistant for the day, Adam Morrison (@morrisonad), stumbled across was to make it like a nature documentary after seeing players flock back and fourth between their seat assignment and their seats like a bunch of birds; it’s actually pretty funny.

The video is going to be a parody of nature documentaries at a GP. The goal is to have fun at being a spectator at one of these events like you were Jane Goodall; like the central joke of the teaser is to point out that if you don’t know what’s going on, Magic is a really slow activity to watch (and to film/edit). I’m aiming to have fun with the game and the venue, not at the players.

So here’s the “commercial-like” teaser trailer for the video as if it were a TV show documentary. A little bit of a stretch between TV and movies, but if Martin Scorsese can do it, anyone can. The real video will be out sometime in April, but no date as of yet.

Design Class – Common Creature Data Dump

http://wp.me/p5VSx-1lZ

One of the projects I’m working on (out of, like, five currently) is a pauper cube so my friends and I can draft it. Why a pauper cube? One, all my “cool” and “pimp” cards are in my Commander decks and two, I can update it pretty easily when a new set comes out. No foils either, so I don’t feel like I have to keep them in there because they’re cool; it’s a personal choice. Plus, I wanted the challenge.

I was inspired to finally do it after looking at Adam Styborski’s Pauper Cube blog and it would give me a chance to create my own draft environment. I didn’t think much of it, and just tried to throw in cards that fit a theme (each color at their own tribe to work with) and throw in cycles of cards. I knew, and still know, it’s a work in progress but it was going to be a vailent first attempt. The cube was tailored more towards sealed play since that the limited format we prefer. I put it together and some friends and I drafted it once.

Spoiler: it wasn’t perfect.

Rarely do you get anything right on the first attempt. So I went back to work. Because I was working on a spreadsheet like Adam, I wanted to gather as much information as possible and see how things worked out. Before I come across Zac Hill’s amazing limited piece (which you should read and caused me to rework my cube while I was in the middle of reworking it), I wanted to look out how common creatures fared against each other. I found some fascinating information.

So, here’s a PDF of the spreadsheet with raw data:

Common Creature Spreadsheet

Continue reading “Design Class – Common Creature Data Dump”

Design Cheat Sheet #1 – Zones and Parts of the Card

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Magic is a complicated game.

I really don’t have to tell you guys that. One of the hardest barrier to entries to this game is overcoming all of the language and all of the rules. But once you get past that, Magic’s still really complicated. With all of the timing issues and layers upon layers, there has to be an intricate judge program to make sure the high levels are adjudicated properly. And that’s not always the case.

So when you’re designing a card for a game that’s so complicated, sometimes you forget what goes where or if it all works. That’s why people playtest their works (I hope you’ve been doing that). Sometimes you need a little help. And that’s what I intend to do.

I’ve designed a cheat sheet (one of many, hopefully), that will help you guide yourself in the process. This isn’t intended to be an end all type of thing, but it’s here to help you when you’re breaking down the parts of the game. Even though the game has a huge amount of rules, luckily they can be dissected down to the common language building blocks to make the game work.

Continue reading “Design Cheat Sheet #1 – Zones and Parts of the Card”

SOPA Will Kill the Magic Community

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I usually don’t get political (especially on a non-political website). Sure, there might be issues that I have an opinion about, but nothing like this. I have never written my Congressman until a few days ago. I never called my Congressman until just a few weeks ago about this very topic (I just got one of his aides, which is completely understandable).

If you’re following me on twitter (@mtgcolorpie), you’ve noticed that for the past several weeks I’ve been tweeting about SOPA or the Stop Online Piracy Act (and if you’re sick of it, I’m sorry). It’s a bill that’s currently being debated in Congress to try and “stop” online piracy of movies, music, software, and maybe prescription drugs and other fake merchandise. It’s a well intnetioned act, and it basically declares “war” on online piracy.

And since our government has done such a bang up job on the “wars” on terror, drugs, poverty, education, I’d say this act is going go be of equal success.

Source: SMBC-Comics.com

It doesn’t matter what your political beliefs are- Republican, Democrat, Libertarian, Socialist- this is a matter that affects us all. And it will kill the Magic community online. How you may ask? Buy not allowing us to talk about Magic.

Continue reading “SOPA Will Kill the Magic Community”

The 100 Best Designed Cards Ever

Yes, this card is somewhere on this list.

http://wp.me/p5VSx-1iw

Best laid plans…

This series was originally going to be a part of Nanowrimo (National Novel Writing Month). What was going to take place was that I was going to reveal 5 cards a day for 20 days, or slow roll the top 10 (I hadn’t completely decided), where each card had its own little write-up.  Along with the write-up it was going to look pretty fancy with graphics and stylized nicely, like you would see in a publication. It was going to be a fun thing to talk about during the longest break between new set releases where it’s traditionally the slowest Magic news time of the year; it only had the World Championships to compete with at the end of the run.

Alas, like everything else lately, I just ran out of time. So I’m presenting the whole list today, only without commentary.

What follows is a list of what I consider to be the 100 best designed* cards in all of Magic. And there’s an asterisk with designed because I know that not all cards are designed but developed as well. This is a design blog, and I understand the Development has an equal hand in how the cards you play with shape out. But we’re doing it this way and that’s that. It doesn’t mean that any of these cards are going to be reprinted (in fact, I know that some of them won’t be), but I wouldn’t disagree ripping any of these out of a booster pack in the future.

I went through all the Magic cards ever printed. To be on this list they have to be the best designed cards according to modern design standards. There’s no Black Lotus, Ancestral Recall, Maze of Ith, or any of that ilk on this list. Any of these cards could be printed today, and many of them have. They have appropriate mana costs, fit in the right color with the correct philosophy, and are balanced. There are some cards that are/were tournament staples, and some that little to no play outside of casual and Commander. The cards were not given weight to any particular format of limited to constructive (outside of #100 for obvious reasons). Cycles of cards were considered, and if each card in the cycle was designed very well, it was included as one entry (4 such cycles made the list). I decided that the cutoff to be on this list was M12 so nothing from Innistrad on will be on this list.

Of course, this is a highly subjective list. There are some on here that people will disagree with (I’ll talk about #2 in a moment), but this is my feeling of the best designed cards. They were not chosen on this list because they were good for tournament play or that they inspired other cards years later. They were included on this list because the card was well designed; it broke new ground in a well done way, or did a concept the most eloquently. The card, on a whole, makes sense mechanically and flavorfully.

Now I believe that #2 will be one of the most controversial cards on this list. I strongly believe that it’s a well designed and balanced card, only the environment it was played in broke it in half. Taken outside of that, there hasn’t been too much issue with the card. There will be a future post (whenever that will be) that I’ll use to try and defend my opinion on that card.

Before I get to the list, here’s a bunch of stats:

  • Color Breakdown:
    White – 14
    Blue – 15
    Black – 16
    Red – 13
    Green – 12
    Artifact – 10
    Land – 4
    Colorless – 1
    All (Cycle) – 2
    Multicolored – 13
  • Type Breakdown:
    Noncreature Artifacts – 7
    Creature – 45
    Enchantment – 9
    Instnat – 19
    Land – 4
    Planeswalker – 2
    Sorcery – 14
  • Magic Ages Breakdown of First Printing:
    Alpha-Alliances – 10
    Mirage-Prophecy – 12
    Invasion-Saviors – 31
    Ravnica-Rise of the Eldrazi – 40
    Scars of Mirrodin-M12 – 6
    (One cycle of cards goes between those two ages)
  • Other Breakdowns:
    Invitational Cards –  3
    On Reserved List –  2
    Number of Jaces – 1

And now, without commentary, is the full 100: