Good Gates Make Good Neighbors

Orzhov Guildgatehttp://wp.me/p5VSx-1uk

This has been a long time coming (though not as long as some other pieces I have in the pipeline). Let’s talk about Gates (Baby).

It all started 10 years ago. One of the fancy improvements to the new card frame was this little feature:

Why “Basic Land – Forest?”
We added “Basic” in order to help new players understand the difference between basic and nonbasic lands. By explaining this distinction on the type line, we did not feel the need to add reminder text to cards like Blood Moon that reference “nonbasic lands.”

We added “Forest” to the forests for two reasons. It allows us to make cards like the Dragon Lairs from Planeshift be “Land – Lair,” and then they need one fewer sentence in their text boxes. This also opens up design space for future cards. In addition, this change allows us to clean up an obscure rule that most of you won’t care about. (For the technically minded: the current rules say that every land has a subtype equal to its name. We needed that rule so that cards like Wood Elves don’t have to say “card named Forest,” but that rule has prevented us from making some cards we wanted to make, plus it’s kind of a silly rule to have anyway – if the cards have subtypes, we should just print them on the cards instead of having them be invisible subtypes. Then we can get rid of that rule because all lands will just have whatever subtypes are printed on them.)

Yes, the “new” frames are turning 10 this year and will have been in Magic the same amount of time as the old frames. But back to the point at hand. Because lands were now free to have a subtype, there were crazy things that you could do with them. It opened up so much design space and when I first read this I was like, “awesome.” Since 8th Edition we have seen the following land subtypes:

  • Eighth Edition – Urza’s Mine, Urza’s Power-Plant, Urza’s Tower
  • Mirrodin – Locus
  • Ninth Edition – Urza’s Mine, Urza’s Power-Plant, Urza’s Tower
  • Time Spiral – Desert, Urza’s
  • Scars of Mirrodin – Locus
  • Return to Ravnica – Gate

Yeah, huge innovation here. The Urza’s Lands helped with templating, Locus have been on two lands (but both benefit from multiples in play), and Desert is just a Desert to help with powerhouse Camel‘s ability. The Locus subtype is actually pretty powerful so it’s not like it can be really used again and Urza’s Factory is put there because of flavor.

So why hasn’t land subtypes been used more? Continue reading “Good Gates Make Good Neighbors”

A Look at the Gatecrash Mechanics

Boros Legendhttp://wp.me/p5VSx-1tP

Now that all of the Gatecrash Guild mechanics have been revealed on DailyMTG, we can start to examine them. This isn’t about what’s going to be good in a format, but how they fit into the colors and if they’re just “good” mechanics overall.

One note about these mechanics: They’re all very limited. Why is that? Well, much like with the first go around with Ravnica, these mechanics only need to fill up a small amount of space. They aren’t needed to go through an entire block, or even a full set. I would imagine to see them again in Dragon’s Maze, since all 10 Guilds will be represented in the final set of the block. But to wish that these will be extended beyond a printing outside of a Core Set or very limited supplemental products (Think Commander) is foolish.

Remember that while these mechanics are part of the identity of the guild, it’s not the full identity. Boros is more than just “better justice through punching”. When you have only one mechanic with so many cards, there are going to be aspects that will be left out. I’m only looking into how the mechanics fit with part of their guild philosophy.
Continue reading “A Look at the Gatecrash Mechanics”

What the Storm Scale Really Means

Dragonstorm
It’s so expensive, no one will play it, right?

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If you don’t read Mark Rosewater’s Tumblr, I really suggest you do. While some of the questions that he answers are more basic level Magic questions (one of the recent ones is when were blocks first designed), there’s a ton of information in there for all levels of people. But what’s great is that he takes time out of his day and talks to normal people about something they love.

It’s very rare to see someone of his position answer questions and get in touch with his customers/fan base. He hears directly what they want and don’t want, but also give them more information about how Magic work behind the scenes.

This week I published an image based on something MaRo created. He was asked what the likely of Cascade coming back was on a scale of 1 through 10 where 10 was Storm (Storm, being a mechanic Maro doesn’t ever see coming back). He gave it a 3.

And suddenly it grew from there. People were wondering about all sorts of things on the “Storm Scale” and it shot off from there. As of the printing of this article, there have been around 70 questions about the Storm Scale in just over 2 months of its first appearance. Yes, even through how many questions that MaRo gets through, a good percentage of once that he answers are about the Storm Scale.

But what does that mean for us?

A lot, actually. It shows us what mechanics we should be shooting for when we create one.

Continue reading “What the Storm Scale Really Means”

The RTR PAX Party

That’s a Breeding Pool. Can you make it out, internet? Believe me!

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Probably the most entertaining portion happened later in the night. The Rakdos dance floor was packed as the DJ was spinning song after song. A larger member of the Gruul guild had climbed up onto the stage and started dancing, exposing the tattooed Gruul symbol on his chest. The Rakdos faithful went wild. The eyes of the Azorius, Boros and Selesnya were watching from their higher ground\ trying to decipher the madness below them. The Orzhov were behind the stage, playing games; Golgari were the gate keepers to who came in an left the party. Meanwhile, the Simic were trying their hand with new drink concoctions, the Izzet were steampunking around and the Dimir, hidden from view, were trying to assassinate everyone.

This was the Return to Ravnica PAX party. And I honestly wish you were there.

I’m not gloating that I got to go and you didn’t. I happen to live in the area that both PAX and WotC make their home so it is shear luck that I’m able to do this. I kept getting requests for a link to a live stream of the party so they could watch on their computer, but there isn’t one. It’s a party, and even though I’m a fan of people watching, staring at a computer screen of people dancing, talking while music pumps in the background isn’t much fun. This isn’t a panel where people speak and there’s a Q&A afterwards, this is a full blown party.

With cage dancers.

We’ll get back to them in a moment.

Continue reading “The RTR PAX Party”

Story Blocks

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Editor’s Note: Sorry for the lack of any new work lately. I’ve been enjoying time with the baby, but time flies fast. I have enough half written columns that I really need to get something up. I’m looking to do an “All new content” week early in September that will include my almost usual PAX write up (as well as a final redo of the way this blog looks). There will also be new content from me on GatheringMagic as well. You don’t want to hear about personal stuff,  you just want Magic. Alright, here we go.

The riskiest block structure that WotC ever printed was the Ravnica Block. So, by revisiting that plane years later we’re going to get something even more out there. WotC hopes that they strike gold again; I have no doubt that they will. But to understand everything going on we need to return not to Ravnica but to Mirage, the first Block set. From there we can put together all of the pieces that has lead to WotC doing something so drastically different that it could cause some trouble. We’ll get to the history in a moment, but if you didn’t see the San Diego Comic Con panel (and you can with that link), here are the important details. The old Ravnica block looked like this: However, this coming block looks like this: Both Return to Ravnica and Gatecrash are large sets, so the drafting experience goes like this: And what we have here is the biggest and most ambitious set and block design that WotC has ever attempted exceeding the most “complex” block ever: Time Spiral. And how did we get here? Let’s take a history lesson. Continue reading “Story Blocks”