Editor’s Note: As with anything that I’ve written on this blog, I give Wizards of the Coast full use of these ideas and I won’t get mad. I mean, I suggested Memnite to see print at the same time Scars of Mirrodin was being designed. We’re cool Wizards, just send over some lawyers if you want me to sign some stuff if it makes you feel better (fist bump).
When I was flying down to Texas for the Magic Cruise 3, I had a few hours on the plane with no internet and a wife that was enthralled in Suduko (I have cards, she has numbers). Out came my paper notebook that I brought with me just in case I had some ideas for card design. Who am I kidding, I always have ideas for cards (and if you’ve got the same fever, you know what I’m talking about). My mind wondered to my GDS2 world that I half-heartly designed. It had been gestating in my mind for a while wondering if I should continue to work on it for fun. My pen connected with paper and out expressed all these ideas that I wish I had thought of the first time.
Time away from a project does bring focus.
Suddenly, I was coming across story and world ideas that I didn’t consider in the first place which would’ve made the whole thing (personally) much more interesting. If only I had thought of them in the first place…
Let’s not dwell on the past.
Anyway, besides the awesomeness of the story/world I was cooking up, I wanted to see if I could complete the cycle I was working on. You might remember it:
While I mainly focus on real world design instead of player created ones, I’m going to be a little egotistical here and show my process it about this cycle. For those that like to design their own cards in a serious manner, hopefully this will shed some light into what I was thinking. This is not a “You have to do it this way,” but just how my mind came up with this. After revisiting the world, I wanted to see if it could be done.
But before I create the future, I had to revisit the past.