Honest moment: With everything going on in my life, there hasn’t been enough time for Magic. I’ve played less recently for such a long time, though I still keep buying cards (and I’m really excited for the new Commander product on November 7th). I obviously haven’t written much lately either; I’m working on a project for something that I’ll share when the time comes.
But I’m changing this Magic drought.
Sometimes to get out of a drought you need to bury yourself it in. That’s what I intend to do. November is many things: “No Shave November” (which makes Thanksgiving a little awkward – ask my brother), and a month dedicated to creating things: NaNoWriMo (National Novel Writing Month) and NaGaDeMo (National Game Design Month). I’ve always wanted to participate in one of these things so I decided to start one of my own: NaCYOCMo.
National Create Your Own Cube Month
This is not just building a Cube, this is creating new cards for a brand new Cube. Magic Design. You know, what I used to talk about on this blog? I’m going to build a Cube from scratch in 30 days. I encourage you to do the same thing.
Now, there are plenty of stipulations about what I’m doing for myself so let me lay down the ground rules for me (you don’t have to follow them if you don’t want to):
- Most of the cards in the Cube have to be new. There can be reprints if you want, but the goal of this is to make something new.
- If you take the smallest Cube size 360 (15 cards a pack, 3 packs = 45 cards per player, 8 person pod = 360 cards), that equates to creating 12 cards a day. Not an outlandish goal by any means. But we’re not going to stop at 360 cards because we need to design more than that in case some cards don’t work out. Just think of 12 cards a day as a minimum goal.
- If we were really going by the design process, we wouldn’t worry about templating, art, card names, power level, etc. I would agree with you if we were looking for this to be 100% like what you should do. Time restrictions for me don’t give me that luxury. I’m looking to do actual full cards (more of that in a minute).
- The other issue is playtesting. That’s going to be the part where this is going to be tricky for me. You really need to playtest your cards to see what works and what doesn’t. You can’t always judge cards in a vacuum. I want to set up for some online testing, but we’ll get to that in a little bit into the month.
Since we’re designing Magic cards (a known quantity), we really aren’t breaking ground in too many “we need to test this to see if the game works” type of stuff here. I’m going to encourage you to try new things (take chances, make mistakes, get messy) because that’s what I’m going to do.
I also want to make the Cube playable, and here’s why: One of my good friends and I met in college as we were playing sports. It wasn’t until Attack of the Clones came out that we really confided to each other that we were geeks. We found that WotC had released a new game, the now defunct Star Wars TCG and we started playing, which got us both admitted into playing Magic and our friendship grew stronger.
Anyway, he wanted help building a Star Wars TCG cube last year (one Light Side and one Dark Side that we draft separately then play together), and we had a fun time building it and playing it. He’s in the processes of getting the final cards he needs and starting to foil out the Cube (contact me if you have any of these cards). His wife gave birth to a daughter earlier this year and I wanted to build a Star Wars related Magic cube for him. It was pushed to the back of other things going on until I realized that I could do that this month. And by “do”, I mean add another thing to my list but work on this as well.
I’m going to document the process. It’ll get me writing, and creating cards once again. I think this is a good opportunity to do this. The goal is to post something everyday, either a couple thoughts about Magic philosophy that I come across or even those day’s cards. I might not post everyday (shocker), but that’s my goal that I want to hit. At the end of the month, I want to print them out in black and white, and do a full playtest draft with my friend to see what he likes. Then, it will go back to the drawing board about what works and what doesn’t. I do not expect a perfect Cube at the end of this month, and neither should anyone who wants to participate.
If you want to partake in this project by helping me, I highly encourage it. If you want to build your own Cube, that’s perfectly fantastic. I’ll talk more about this at the beginning of the month. If you want more space to post things, I started a subreddit: r/NaCYOCMo, so you can follow along and post your own creations there. It’s a spot where you can work on your own Cube and post some thoughts there. I didn’t want to fill up a place like r/CustomMagic and this way it can survive as its own entity. You might find me posting more stuff over there than on the blog here, but I don’t know yet. There will be spreadsheets and other documents that I’ll throw up from time to time.
This is a creative endeavor that I’m excited about. The idea here is that this does not simulate what WoC does to create new cards, but I will still enforce power/color pie issues because that’s important to me. Is this a bit like having my cake and eating it too? Sure, I’ll admit that. But this is a personal creation just to see what would happen if I tried something like this. If you want to read up to help you get started about what I think we’re going to need to focus on (rather than just creating cards), I suggest you read the following articles:
- Developing Commons
- Vintage Masters Archetype Breakdown
- Drafting Sideways
- Modern Limited Strategies (links to other in there)
Why are these Development articles and not Design ones? We’ll get to that.
See you next week.