There’s something interesting thing going on with the color Green. This color has always hated artifacts (Yes, even early in Magic history). But, with the first few cards released for Scars of Mirrodin, you can see something really weird:
Really? Green working with artifacts? I mean, a keyword that wants you to have more artifacts, in Green? This is like Dogs and Cats living together. What’s going on?
Green really loves all things natural; nature is king. If anything is unnatural Green wants it destroyed. Artifacts are unnatural so Green should have a ton of fun destroying everything on a planet made of metal. But that’s the issue, everything is metal.
What we think of as nature on this Earth is much different than on Mirrodin. Metal/artifacts are natural there, so the Green beings on that planet are going to be much more in tune with the artifacts on that plane than on ours. These two Green creatures are embracing the nature of their planet, so that fits in completely.
While Green will always have spells to get rid of non-creatures on the battlefield, I imagine that there might be a decrease in that over the next year or so. While the Phyrexians are trying to make everything perfect, I can see them be the enemies of Green for the block. After all, making something perfect is unnatural. So while all the counters are floating around, don’t be too surprised to see Green not get in on a whole lot of fun.
This is been a mostly preemptive strike at people who start complaining about Green.