To help you design better cards, I thought it would be a good idea to know what you can do with this card game. First I looked at colors (something I’ll come back to again), and now is my overarching look at Magic.
Welcome to part 1 of my 19 part series: Better know a card type.
Today’s card type: Tribal; The Fightin’ Tribes!
Tribal is a new card type introduced in 2007 with the release of the large expansion set Lorwyn. For those that want to argue that it was infact Future Sight that first debuted Tribal you’re wrong. That set was in the future brought to us in the past by a man in a DeLorean going 88 mph. Great Scott!
At the moment there are only 50 cards that have the card type Tribal in it’s card type. It’s the second smallest major card type and the third one to only feature inside a single block.
MaRo-Type Aside: For those of you wondering why I’m calling it a major card type is there have been alot of card types that have been printed. Some are still in use (Artifact) while some have been left behind (Mono Artifact). While I combined Mono and Poly artifacts into just artifacts, I’m giving some of them their own part in the series because you have to know the past to build toward the future. Yes, I’m even covering the card type with one card. Sigh, that brings back memories.

(MaRo art by
I love the fact that R&D is pushing the Race/Class model.
A funny thing happened yesterday: it snowed in the Seattle area. Drivers who aren’t used to the snow (you know the kind, the ones with the four wheel drive SUVs that think they can handle everything and goes 90 down the unplowed highway) seem to have it out for people who drive carefully. The smart people who didn’t have to be anywhere yesterday, telecommuted from home.