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	<title>Comments on: Design Class &#8211; Lonely Legends</title>
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	<description>A Magic: The Gathering blog about card design, humor and culture</description>
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		<title>By: Slice of Pie &#8211; Akroma Unarmed &#124; MTG Color Pie</title>
		<link>http://mtgcolorpie.com/2009/10/23/design-class-lonely-legends/#comment-1205</link>
		<dc:creator><![CDATA[Slice of Pie &#8211; Akroma Unarmed &#124; MTG Color Pie]]></dc:creator>
		<pubDate>Fri, 09 Jul 2010 20:58:18 +0000</pubDate>
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		<description><![CDATA[[...] 2) story-wise. Since EDH wasn&#8217;t really a factor for a huge part of early design (I talk about the Legend progression here) Akroma was created, and used, for story reasons. It only made sense to create something so [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 2) story-wise. Since EDH wasn&#8217;t really a factor for a huge part of early design (I talk about the Legend progression here) Akroma was created, and used, for story reasons. It only made sense to create something so [...]</p>
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