<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Monthy Mailbag &#8211; Magic 2010 Edition</title>
	<atom:link href="http://mtgcolorpie.com/2009/07/01/monthy-mailbag-magic-2010-edition/feed/" rel="self" type="application/rss+xml" />
	<link>http://mtgcolorpie.com/2009/07/01/monthy-mailbag-magic-2010-edition/</link>
	<description>A Magic: the Gathering Blog About Card Design and Various Other Magic Topics</description>
	<lastBuildDate>Sat, 20 Mar 2010 04:09:29 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: James Gray</title>
		<link>http://mtgcolorpie.com/2009/07/01/monthy-mailbag-magic-2010-edition/#comment-292</link>
		<dc:creator>James Gray</dc:creator>
		<pubDate>Thu, 13 Aug 2009 10:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://mtgcolorpie.wordpress.com/?p=388#comment-292</guid>
		<description>I really don&#039;t want white counterspells. White already gets the best Agro cards and creature removal. Oh yeah, and enchantment and artifact removal. And sometimes land removal. The color does everything and counterspells in white is terrible.</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t want white counterspells. White already gets the best Agro cards and creature removal. Oh yeah, and enchantment and artifact removal. And sometimes land removal. The color does everything and counterspells in white is terrible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MtGColorPie</title>
		<link>http://mtgcolorpie.com/2009/07/01/monthy-mailbag-magic-2010-edition/#comment-291</link>
		<dc:creator>MtGColorPie</dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://mtgcolorpie.wordpress.com/?p=388#comment-291</guid>
		<description>Because &quot;Splashy&quot; counterspells are just that, splashes. &lt;a href=&quot;http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/mr169&quot; rel=&quot;nofollow&quot;&gt;Wizards has said&lt;/A&gt; that hard counters (counters that counter any no matter what) should have at least UU in it. &quot;Conditional&quot; counters can have a single Blue mana and they only counter certain things (Essence Scatter can only hit creature spells and Flashfreeze can only hit Red or Green spells), or not really counter them (Remand jut really bounces it to your hand and Delay, um &quot;delays&quot; the spell, but doesn&#039;t counter it).

The reason why Cryptic is annoying is the fact it gives players choices. I can counter that spell AND draw a card OR tap your guys OR bounce that permanent. If they just reprinted Dismiss (2UU, Counter target spell, draw a card), there wouldn&#039;t be a $20 counterspell in Standard. Remand was too good for its cost because it was a &quot;Time Walk&quot; and draw a card for at least the first 5 turns of the game, when it&#039;s crucial to set up your board position.

Mana Leak, on the other hand, is good early game, but not really well late game. Personally, I think that the &quot;taxing&quot; counter spell should be in White (See Mana Tithe). Counterspell is still way too strong and if you were complaining that Cryptic was too annoying, imagine Faeries having Counterspell on turn 2. Spellstutter Sprite is the type of 2 mana counterspell that should be out there as it&#039;s a conditional counterspell (Can only counter spells equal or less then the number of faeries you have in play) only the mechanic that made it work (the number of faeries) was too powerful, not the card itself.</description>
		<content:encoded><![CDATA[<p>Because &#8220;Splashy&#8221; counterspells are just that, splashes. <a href="http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/mr169" rel="nofollow">Wizards has said</a> that hard counters (counters that counter any no matter what) should have at least UU in it. &#8220;Conditional&#8221; counters can have a single Blue mana and they only counter certain things (Essence Scatter can only hit creature spells and Flashfreeze can only hit Red or Green spells), or not really counter them (Remand jut really bounces it to your hand and Delay, um &#8220;delays&#8221; the spell, but doesn&#8217;t counter it).</p>
<p>The reason why Cryptic is annoying is the fact it gives players choices. I can counter that spell AND draw a card OR tap your guys OR bounce that permanent. If they just reprinted Dismiss (2UU, Counter target spell, draw a card), there wouldn&#8217;t be a $20 counterspell in Standard. Remand was too good for its cost because it was a &#8220;Time Walk&#8221; and draw a card for at least the first 5 turns of the game, when it&#8217;s crucial to set up your board position.</p>
<p>Mana Leak, on the other hand, is good early game, but not really well late game. Personally, I think that the &#8220;taxing&#8221; counter spell should be in White (See Mana Tithe). Counterspell is still way too strong and if you were complaining that Cryptic was too annoying, imagine Faeries having Counterspell on turn 2. Spellstutter Sprite is the type of 2 mana counterspell that should be out there as it&#8217;s a conditional counterspell (Can only counter spells equal or less then the number of faeries you have in play) only the mechanic that made it work (the number of faeries) was too powerful, not the card itself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Gray</title>
		<link>http://mtgcolorpie.com/2009/07/01/monthy-mailbag-magic-2010-edition/#comment-290</link>
		<dc:creator>James Gray</dc:creator>
		<pubDate>Wed, 12 Aug 2009 11:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://mtgcolorpie.wordpress.com/?p=388#comment-290</guid>
		<description>If Counterspell is too powerful, why did we get splashy counterspells like Remand and Delay? Remand in particular was ridiculous. Mana Leak was probably just as good as counterspell as well considering that it was easy to splash for.

I don&#039;t agree that counterspell is too powerful. I never had a problem with it. Cryptic Command is more annoying than counterspell right now. If someone draws two or three cryptic commands the odds of winning are very low against that player.

However, blue is getting such good cards that counterspell is certainly not going to help the situation.</description>
		<content:encoded><![CDATA[<p>If Counterspell is too powerful, why did we get splashy counterspells like Remand and Delay? Remand in particular was ridiculous. Mana Leak was probably just as good as counterspell as well considering that it was easy to splash for.</p>
<p>I don&#8217;t agree that counterspell is too powerful. I never had a problem with it. Cryptic Command is more annoying than counterspell right now. If someone draws two or three cryptic commands the odds of winning are very low against that player.</p>
<p>However, blue is getting such good cards that counterspell is certainly not going to help the situation.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
