Let’s say you didn’t read those articles, what has happened in the past 24 hours has shook up the Magic community. Here’s what it boils down to:
The “Legend Rule” used to “say”:
There can be only one copy of a Legend with a unique name on the battlefield at a time. If there were ever more than one Legend with the same name, they are all put into the graveyard due to state based effects.
Now, the “Planeswalker Rule” was almost the same thing, except it checked to see the Planeswalker type, not just the name. So this meant that If I have any copy of Jace on the battlefield, and you cast any Jace, they both go to the graveyard. This was the same with Legends; if I have a Rafiq of the Many and you reanimate one from your graveyard, they both go to the graveyard.
This played a huge role for two reasons: One, it would keep the “power” of Legends in check because you could just play yours and get rid of your opponents; and two: it solved the issue flavor wise of both of us are trying to use the same character and, just like in any time travel movie, the character would just disappear because it couldn’t be in two places at the same time.
There was one added part to the “Legend Rule”: if you were to copy a Legend, using Clone or another variant, than the copy and the Legend went to the graveyard.
This is all how the game has played for a good number of years. Now it all changes. (Cue Dramatic Music)
Each player now gets to control a copy of a Legend with a Unique name, and if you cast one you already had you get to choose which one goes to the graveyard. Planeswalkers now work like that as well, meaning everyone can have a Jace on the battlefield. Oh, and Clones can’t kill Legends anymore.
Of course, this isn’t the only change with M14 (the sideboarding part will get some discussion once this initial rules shock wears off), but you can see a shifting of the way Magic is being handled. And we’re going to discuss that.
It will be okay. Continue Reading →